Zeitschrift Umělec 2004/3 >> Ars Electronica 2004 – Digital Cirkus, Mandalas and Traces Übersicht aller Ausgaben
Ars Electronica 2004 – Digital Cirkus, Mandalas and Traces
Zeitschrift Umělec
Jahrgang 2004, 3
6,50 EUR
7 USD
Die Printausgabe schicken an:
Abo bestellen

Ars Electronica 2004 – Digital Cirkus, Mandalas and Traces

Zeitschrift Umělec 2004/3

01.03.2004

Denisa Kera | info | en cs

The 25th anniversary gathering of the Ars Electronica festival successfully encapsulated a quarter century of electronic and digital art. On one side it featured projects and presentations expanding on one of the original aesthetic values associated with technological art—interactivity. On the other, it strongly promoted projects dealing with computer visualizations that represent a more conservative aesthetic value of distance. Also the first interdisciplinary conference dedicated to visualization, “Language of Networks,” transpired prior to the official program. (for more, see www.aec.at/networks and www.fas.at. Unexpected attention was given to a number of projects working with the metaphor of trace. In lieu of bathing in the glow of digital technology’s overwhelming presence and power, these works entice to “digitally celebrate” unique, ephemeral moments and disappearing technologies.

From Interaction between Man and Machine to Social Emergence
Interactive installations in recent years have rendered ironic the simple image of the interaction between person and machine, in which the machines fulfil the role of humble servants. The surprise from the feedback keep giving way to the question of the ubiquity of technology in our environment (Iso-phone) and the playful if carnival appearance of today’s technologies, (large Sensory Circus installation and FORE—interactive golf). The increasingly frequent blending of contemporary technology with toys is also the case of Topobo http://web.media.mit.edu/~hayes/topobo/ – 3D dice for playing, that can be combined to resemble various animals. These miraculous dice, moreover, remember movements assigned to the animals during the construction.
The ubiquity of the technologies and their total penetration into our daily life is well expressed by a tank filled with water in the instalation Iso-phone http://www.medialabeurope.org/~stefan/hc/projects/isophone/. An individual is able to sit inside, put on a special helmet in order to be perfectly isolated from the outside world and listen to a normal telephone conversation. In a similar way, today’s society is “emersed” with information, and it is difficult to find a place without technology, such as a mobile telephone. Thanks to mobile telephones we literally swim amidst human conversations and a variety of information.
Another very extensive installation, Sensory Circus http://timesup.org/sc/, aims towards enabling sensual preceptions rather than limiting it. This digital circus of various machines and interfaces protected by a large tent reacts to all movements of visitors that are inside. Colors, sounds and other attributes of the place, such as light and warmth, are modulated in reaction with the public. The installation attempts to invoke a feeling of some never-ending game—entertainment that can be very aggressive at times.
Similarly playful and destructive was the interactive golf installation FORE http://www.comatronic.net/flyer.pdf . The movement of an actual golf ball reaches the virtual picture of the player in 3d space. The golf club has become a joystick with which one aims at a virtual representation of ones self, committing a form of technological suicide. The proximity of entertainment and killing, technological toys and death as a radical form of interactivity was even more explicit in the computer game-digital portrait of the Chinese artist Feng Mengbo Ah_Q http://www.mengbo.com/ah_q/; A modified game engine for Quake III changes all characters or the monsters into the avatar of the artist whom we shoot with a help of an interface using the movement of our legs.
While the installation followed these playful, destructive and ubiquitous aspects of today’s technology, the lectures addressed more serious questions of the symbiosis of the individual and the machine, and more importantly today’s society and technology. Instead of control and destruction, the topic was the problem of emergence—the emergence of complex and unexpected social phenomena. New ways to bring people together are directly related to specific softwares and they affect our notion of organization and management of society as well as political power.
Among the most importnat presentations was that of Joichi Ito http://www.neoteny.com, who summarized his wiki, that was founded on the topic of “emerging democracy.” In his opinion, weblogs, wiki and other forms of social software that enable direct links, dialogue and cooperation between the users (“many to many” relations), have the potential to solve problems of today’s democracy, particularly the absence of transparency and inability of solving complex questions related often to the fear from chaos. The simple interaction among the individual users with the assistance of a social software have power to set consensus and at the same time do not exclude anyone from the decission making that supports complex and emerging behavior. This is the basis of a true emergent democracy.
Notable sign of this interest in the social form of interaction between man and machine that creates new communities and types of society, was this years’ new category in the contest over the gold Nike statue, “A Digital Community”. The various projects connecting the social sphere with the new technologies took part in this new category. One of the winning projects Wikipedia enables people to cooperate and create encyclopedia headings with the assistance of Wiki technology. This simple editing system allows all to reach to the given text and save its various versions. Wikipedia (www.wikipedia.org) already has 250,000 articles and headings in fifty languages on which thousands of people have worked. This “collective” brain or intelligence is not only the fulfilment of an enlightenment encyclopedia project, but it also enrichens it with the concept of “open source” that is offered for free to all people in the world.

Digital Mandalas or Artistic Visualization?
The interest in computer visualization and creating different databases is possibly the most resilient trend in digital art in recent years. It is related to the effort to represent in a comprehensive way the exponential growth of information and the increasingly complex structures that are appearing today from the connection of society with new technologies. Visualizations are also the most visible expressions of interdisciplinarity, because they connect interesting design, that often has artistic ambition, with scientific and other data that need to be analyzed and interpreted. They are actaully a digital mandalas that offer arduous, yet artistic and synthetic view on today’s world immersed in information and data.
Visualization, therefore, has become the medium of self reflection for this year’s Ars Electronica. One of he projects, TraceEncounters http://www.traceencounters.org/ has even connected both aspects of contemporary technology and art: Emergence and Visualization. Special software vizualised the emergent behavior of a system, as is a gathering of many thousands of artists and people at this festival, The software charted the relations among thousands of participants. that were given, as a decoration, a needle with a small wireless IRDA. During the meetings and encounters, this needle transmitted and accepted identification numbers from the pins of other people. For the period of the five day festival, the needles indicated who met with whom and for how long, and this information was depicted on a special chart. These paths of the participants and their relationships created an image of the social dynamic of the whole festival, from which future projects and contacts will be made.
Another project, Memory Theatre, recorded and visualized 25 years of the festival on a number of maps that represent the relations between the theoretical texts and the conceptions, the artistic works and the technologies and participants over the years. Part of the projects, the Archiquarium was a map of all artworks realized at Ars Electronica since 1996. An entire wall with this map served as a portal to more information that could be reached with a PDA directed at a part of the map. Thanks to RFID technology the given part of the map was connected with more information about the participants and projects from the archive. The physical space of the walls simply became an interface to enter the virtual space of data.
Memory theater and other visualizations and charts are not only abstractions and reductions of complex phenomena, but also a type of new “realism”. The interactive aspects of maps enable us to see in more details the particular phenomena. They are a genuine monads that, thanks to the accessible interface, offer a total view upon the complixity of today’s world, and yet don’t forget details. Each part of the map contains in itself a whole new universes of information and relationships like a monad or a fractal.
The content of visualizations is mainly networks, interactions and relationships between different elements, whether they are people, texts, words or whatever else. They confirm the basic idea of the French philosopher, Bruno Latour, that in order to understaand the modern society, it is important to take into account all factors, whther they are people, ideas, scientific facts, or social phenomena as similar elements whose relationships and interactions are to be mapped. The division between database and software in visualization projects reflects this methodological division between elements (actans) from processes. This is almost a return to the Renaissance mnemotechnic aids in which one is recommended to divide space from content and ideas that are to be memorized (Giulio Camillo and his memory theatre).

The Digital Trace and the Esthetic of Ephemeral Phenomena
While artistic visualizations record and retain a large quantity of information in an synoptical and accessible form, a part of the artistic projects took on the task of addressing that which is permanently disappearing, the ephemeral moments, old technologies and other phenomena that have the character of a mere trace not asking to be permanently “remebered” and conserved. We can even state that this strange aesthetic of digital trace dominated this year’s exhibition. Whether it was a trace of chatroom conversations in the winning project for the interactive section, Listening Post, or the database of 3,000 traces in the snow on various roads that set to music for the winning project in the musical section, Banlieu du Vide, http://www.filmfestivalrotterdam.com/en/film/27254.html, or perhaps the traces—pictures of the handmovements in the portrait of the American choreographer, Merce Cunningham (Loops), all these projects demonstrated the ability of digital technologies to artistically render and immortalize disappearing traces. http://web.media.mit.edu/~marcd/personal/works/loopsSystemInfo/aboutLoops.html.
The winning project Listening Post http://earstudio.com/projects/listeningpost.html depicted on 231 text panels words and sentences from various chat groups that someone had written just before. In the first cycle, a robot searches sentences beginning with the phrase, “I am” that would then appear on panels and also as read by a voice. One could follow these incidental sentences as if following a live shaping of the collective consciousness of the humankind in a never-ending global conversation.
Except these ephemeral moments, such as chatroom conversation, another project enabled us even to follow the fleeting moments in people’s lives. On the page, 1,000 deathclock http://www.1000reallife.net/newwin.html, the visitor (art purchaser) would first select the number of years that he would wish to live, then he could follow as this time passes by in one tenth of a second below his and others’ portraits.
Two other projects concentrated on the traces of old analog media rather than human traces. In the installation, We interrupt your regularly scheduled program http://www.daniel-sauter.com/tv_flow/, the individual scenes from the TV program were compressed into a single pixel of a designated color that was then projected on the wall as a colored stripe. While switching the programs or following the scenes, the color was constantly changing, indicating the rhythm and contents of the specific programs. The reduction of the broadcast to these digital strips fully neutralized the passionate and entertaining tones of the television programs.
Another interesting connection between the digital and analog technologies was presented by the project Sur la table.The same artist (Osman Khan) http://users.design.ucla.edu/~osman73/pxlstream.html, uses digitally colored auras to depict surrounding objects set upon a special table. An interesting sensation of time emerged with these objects on the table that we are not normally aware. Moreover, the changes of these traces of everyday objects formed of the whole table a canvas for abstract pictures.
The most beautiful and impressive project of the whole exhibition was the Moony http://www.aec.at/en/center/project.asp?iProjectID=12780, which sought the ways to catch the traces of something as ephemeral and light as a butterfly. The projection of a digital butterfly in steam lent a fully spectacular feeling of refreshing dew and other attributes of nature and forests. Butterflies reacted to the movement of hands and disappeared or fled from attempts by visitors to catch them.
These diverse forms of digital traces all led to our coming to terms not only with human mortality but also to reconciliation of old and new technologies as well as nature and technology. In these projects, the technologies surrendered their power to conserve and modify and completely fall for the magic of the moment that is as powerful as the emergence of new softwares or universality of the visualizations.




Kommentar

Der Artikel ist bisher nicht kommentiert worden

Neuen Kommentar einfügen

Empfohlene Artikel

Nick Land, Ein Experiment im Inhumanismus Nick Land, Ein Experiment im Inhumanismus
Nick Land war ein britischer Philosoph, den es nicht mehr gibt, ohne dass er gestorben ist. Sein beinahe neurotischer Eifer für das Herummäkeln an Narben der Realität, hat manch einen hoffnungsvollen Akademiker zu einer obskuren Weise des Schaffens verleitet, die den Leser mit Originalität belästigt. Texte, die er zurückgelassen hat, empören, langweilen und treiben noch immer zuverlässig die Wissenschaftler dazu, sie als „bloße“ Literatur einzustufen und damit zu kastrieren.
Im Rausch des medialen Déjà-vu. Anmerkungen zur Bildnerischen Strategie von Oliver Pietsch Im Rausch des medialen Déjà-vu. Anmerkungen zur Bildnerischen Strategie von Oliver Pietsch
Goff & Rosenthal, Berlin, 18.11. – 30.12.2006 Was eine Droge ist und was nicht, wird gesellschaftlich immer wieder neu verhandelt, ebenso das Verhältnis zu ihr. Mit welcher Droge eine Gesellschaft umgehen kann und mit welcher nicht und wie von ihr filmisch erzählt werden kann, ob als individuelles oder kollektives Erleben oder nur als Verbrechen, demonstriert der in Berlin lebende Videokünstler…
Missglückte Koproduktion Missglückte Koproduktion
Wenn man sich gut orientiert, findet man heraus, dass man jeden Monat und vielleicht jede Woche die Chance hat, Geld für sein Kulturprojekt zu bekommen. Erfolgreiche Antragsteller haben genug Geld, durchschnittlich so viel, dass sie Ruhe geben, und die Erfolglosen werden von der Chance in Schach gehalten. Ganz natürlich sind also Agenturen nur mit dem Ziel entstanden, diese Fonds zu beantragen…
No Future For Censorship No Future For Censorship
Author dreaming of a future without censorship we have never got rid of. It seems, that people don‘t care while it grows stronger again.
04.02.2020 10:17
Wohin weiter?
offside - vielseitig
S.d.Ch, Einzelgängertum und Randkultur  (Die Generation der 1970 Geborenen)
S.d.Ch, Einzelgängertum und Randkultur (Die Generation der 1970 Geborenen)
Josef Jindrák
Wer ist S.d.Ch? Eine Person mit vielen Interessen, aktiv in diversen Gebieten: In der Literatur, auf der Bühne, in der Musik und mit seinen Comics und Kollagen auch in der bildenden Kunst. In erster Linie aber Dichter und Dramatiker. Sein Charakter und seine Entschlossenheit machen ihn zum Einzelgänger. Sein Werk überschneidet sich nicht mit aktuellen Trends. Immer stellt er seine persönliche…
Weiterlesen …
offside - hanfverse
Die THC-Revue – Verschmähte Vergangenheit
Die THC-Revue – Verschmähte Vergangenheit
Ivan Mečl
Wir sind der fünfte Erdteil! Pítr Dragota und Viki Shock, Genialitätsfragmente (Fragmenty geniality), Mai/Juni 1997 Viki kam eigentlich vorbei, um mir Zeichnungen und Collagen zu zeigen. Nur so zur Ergänzung ließ er mich die im Samizdat (Selbstverlag) entstandene THC-Revue von Ende der Neunzigerjahre durchblättern. Als die mich begeisterte, erschrak er und sagte, dieses Schaffen sei ein…
Weiterlesen …
prize
To hen kai pán (Jindřich Chalupecký Prize Laureate 1998 Jiří Černický)
To hen kai pán (Jindřich Chalupecký Prize Laureate 1998 Jiří Černický)
Weiterlesen …
mütter
Wer hat Angst vorm Muttersein?
Wer hat Angst vorm Muttersein?
Zuzana Štefková
Die Vermehrung von Definitionen des Begriffes „Mutter“ stellt zugleich einen Ort wachsender Unterdrückung wie auch der potenziellen Befreiung dar.1 Carol Stabile Man schrieb das Jahr 2003, im dichten Gesträuch des Waldes bei Kladno (Mittelböhmen) stand am Wegesrand eine Frau im fortgeschrittenen Stadium der Schwangerschaft. Passanten konnten ein Aufblitzen ihres sich wölbenden Bauchs erblicken,…
Weiterlesen …
Bücher und Medien, die Sie interessieren könnten Zum e-shop
Městská okrasná kašna za bývalým Národním výborem Libkovic, 2015, 225 x 150 cm, print on vinyl
Mehr Informationen ...
580 EUR
625 USD
New book of horror, fun, unexpected adventure and disaster by Mike Diana. Official release date is March 17 2017. More than 112...
Mehr Informationen ...
29 EUR
31 USD
True story. Life and work of a contemporary artist. A stirring story of one of the most famous artists written by one of the...
Mehr Informationen ...
32,20 EUR
35 USD

Studio

Divus and its services

Studio Divus designs and develops your ideas for projects, presentations or entire PR packages using all sorts of visual means and media. We offer our clients complete solutions as well as all the individual steps along the way. In our work we bring together the most up-to-date and classic technologies, enabling us to produce a wide range of products. But we do more than just prints and digital projects, ad materials, posters, catalogues, books, the production of screen and space presentations in interiors or exteriors, digital work and image publication on the internet; we also produce digital films—including the editing, sound and 3-D effects—and we use this technology for web pages and for company presentations. We specialize in ...
 

Zitat des Tages Der Herausgeber haftet nicht für psychische und physische Zustände, die nach Lesen des Zitats auftreten können.

Die Begierde hält niemals ihre Versprechen.
KONTAKTE UND INFORMATIONEN FÜR DIE BESUCHER Kontakte Redaktion

DIVUS
NOVÁ PERLA
Kyjov 36-37, 407 47 Krásná Lípa
Čzech Republic


 

GALLERY
perla@divus.cz, +420 222 264 830, +420 606 606 425
open from Wednesday to Sunday between 10am to 6pm
and on appointment.

 

CAFÉ & BOOKSHOP
shop@divus.cz, +420 222 264 830, +420 606 606 425
open from Wednesday to Sunday between 10am to 10pm
and on appointment.

 

STUDO & PRINTING
studio@divus.cz, +420 222 264 830, +420 602 269 888
open from Monday to Friday between 10am to 6pm

 

DIVUS PUBLISHING
Ivan Mečl, ivan@divus.cz, +420 602 269 888

 

UMĚLEC MAGAZINE
Palo Fabuš, umelec@divus.cz

DIVUS LONDON
Arch 8, Resolution Way, Deptford
London SE8 4NT, United Kingdom

news@divus.org.uk, +44 (0) 7526 902 082

 

Open Wednesday to Saturday 12 – 6 pm.

 

DIVUS BERLIN
Potsdamer Str. 161, 10783 Berlin, Deutschland
berlin@divus.cz, +49 (0)151 2908 8150

 

Open Wednesday to Sunday between 1 pm and 7 pm

 

DIVUS WIEN
wien@divus.cz

DIVUS MEXICO CITY
mexico@divus.cz

DIVUS BARCELONA
barcelona@divus.cz
DIVUS MOSCOW & MINSK
alena@divus.cz

 

DIVUS NEWSPAPER IN DIE E-MAIL
Divus We Are Rising National Gallery For You! Go to Kyjov by Krásná Lípa no.37.